Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Special (...)
As part of the Magic action used to cast this spell, you can instantaneously activate up to three Magic Items you are currently wearing or carrying. You choose the sequence in which these items activate, subject to the following rules:
- One Property per Item: You can activate only one specific property per item per casting of this spell.
- Prerequisites Apply: You must meet all prerequisites to use the item, including Attunement, class restrictions, and knowing the necessary command words. The items must be worn or carried in their intended slots.
- Touch Effects: If you activate multiple items that produce a touch effect (such as an item casting the shocking grasp spell), only the final touch effect in your sequence takes effect. Any prior touch effects from this casting are overwritten and lost.
Magical Instability: Forgetting to carefully weave the magic of so many items at once carries a risk. Every time you attempt to activate an item with this spell, roll a d100. On a roll of 5 or lower, the item fails to activate. If an activation fails and you haven't yet reached your maximum of three item activations for this casting, you can use one of your remaining activations to try to activate that item again.
* - (three magic items you are wearing or carrying, which are not consumed)Previous Versions
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2/10/2024 6:18:26 AM
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5/23/2026 2:09:07 AM
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