You can summon a 20 foot dome that you can control the air greatly in. This dome lasts for 1 minute.
1. Ranged attacks made by enemies in this zone have disadvantage until the spell ends
2. If a ranged attack misses, then as a reaction you can slightly redirect the projectile to hit someone or something else.
3. As an action, you can remove air in a small area inside the dome, forcing enemies inside to make a CON saving throw or be stunned for 1 round
4. As an action you can launch yourself or an ally upward or sideways using wind currents. If used to propel upwards, these same air currents slow your fall preventing fall damage.
5. As an action, you can compress and release air around an enemy with a 20ft AOE that forces a CON save. And on a fail the enemy gains the deafened condition and takes 2d6 damage.
you may only use 2, 3, and 4 only once individually during this spell
Previous Versions
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5/23/2026 2:11:28 AM
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Coming Soon
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