Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect

A ray of deathly-cold energy shoots from you towards a creature you can see within range.
The creature makes a Dexterity saving throw.
On a failed save, the creature takes 2d8 Cold damage and the tem perature of its body plummets; its Speed is halved, it takes a –2 penalty to AC, and it can’t cast spells with Somatic components.

At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
On a successful save, the creature takes half as much damage only.

This spell has no effect on Undead or Constructs.
Using a Higher-Level Spell Slot. The damage in creases by 1d8 for each spell slot level above 2.

Available For: Druid Ranger Sorcerer Wizard

GlassmadeGr

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