Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You quickly manifest minor defensive barriers or physical constructs made of hardened magical energy. Choose one of the following options:

- Defensive Ward: You gain a +1 bonus to your AC for 2 rounds.

- Aegis Shell: You gain a +2 bonus to your AC. This bonus vanishes immediately after you are hit by an attack.

- Barrier: You create a floating screen of force that grants Half-Cover (+2 to AC and Dexterity saving throws) to one creature within range against attacks coming from a specific direction.

- Tactical Pillar: You raise a solid 5-foot (1.5m) cube pillar from a flat surface. It holds the weight of a single Medium or smaller creature. If a second creature steps onto it, it shatters, causing both to fall.

 

At Higher Levels: 

At 5th level, you can choose and activate two options simultaneously with a single action. 

At 11th level, you can activate three options simultaneously. Additionally, when creating pillars, you can combine two activations to create a single, taller pillar that is 10 feet (3 meters) high.

Available For: Bard Cleric Druid Ranger Sorcerer Warlock Wizard Artificer

SirkInk

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