You plunge your hand into the earth or stone and draw forth a melee weapon associated with your deity or magical tradition (for example, an urgrosh for a Durgecaller, a warhammer for Moradin, a battleaxe for Clangeddin, etc.). There must be stone large enough in volume to form the weapon, or the spell fails.
The created weapon functions in all ways as a normal weapon of its type (dealing normal damage, having normal properties, etc.), except it is made entirely of stone. It counts as a magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks. It provides no bonus to attack or damage rolls. When the spell ends, the weapon instantly loses all magical properties becoming no more durable than its component stone.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can create one additional weapon. All weapons created must be of the same type.
* - (a chunk of stone of sufficient volume to form the desired weapon)Previous Versions
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