Play a tune, calling forth the magical Weave infused within the air to do your bidding. A swarm of floating, invisible (toggleable on or off) spectral hands is created, taking up a 15ft cube-shaped space centered on a chosen place within your line of sight. You can move the swarm up to 15ft each round without expending any of your resources. You can also command the swarm using an Action on each of your turns after the spell is cast, in which you can compel the swarm to attack a creature (Spell Attack roll using your save DC -- 2d10 Bludgeoning damage on hit), Restrain a creature for 5 turns (Strength save -- DC 15), interact with objects, or act as a distraction (those two are at the jurisdiction of the GM). Each hand has 3 Hit Points and there are 2d10+10 hands in the swarm by default.
Level
3rd
Casting Time
1 Action
Range/Area
Sight
(15 ft. *)
Components
V, S
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Restrained
Comments