You read a challange from your god, forcing all Creatures of your Choice within 60ft of you to make a Wisdom Saving Throw, on a fail for the next minute attacks against Creatures other than you get a minus to their Attack Rolls equal to your Charisma Modifier, a Creature may repeat its save at the end of each of its turns to end this effect early.
The Ground is considered Hallowed and blessed by your god, each time a Creature starts its turn within it you choice whether to heal them for an amount equal to your Charisma Modifier, or deal Radiant Damage to them equal to your Charisma Modifier, Creatures not dedicated to your god have their movement speed halved while within this hallowed ground.
While within this area you gain a bonus to your Attack Rolls equal to your Charisma Modifier, and may use your Bonus Action each turn to make an Attack against a Creature that has made an Attack since your Last Turn.
While Within the Area your Smites are Considered cast at 1 level higher and are not capped at 5d8, all creatures of your choice gain a bonus to their to hit rolls equal to the highest level smite spell slot you have used to cast Smite while within the area.
You an all Creatures of your choice within the area deal an additional 8 Radiant Damage on each hit, while within the area.
If this Spell Lasts for its Full Duration, at the end of the Spell all Creatures within it Heal for your Level multipled by your Charisma Modifier, if you leave the area this spell ends.
* - (A Vial of Holy Water which the spell Consumes, and a Holy Artifact of your God with atleast 1000GP)Previous Versions
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5/24/2026 2:16:01 PM
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Coming Soon
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