For the duration, the future actions of creatures in your vicinity become as open to you as a book written in common. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on all creatures within 40 feet of you. If the creature you choose has an Intelligence of 3 or lower, the creature is unaffected.
Creatures attacking you directly or that are attacked by you directly must make an intelligence saving throw. On a failed save, you gain advantage against these creatures until the spell ends and those creatures gain disadvantage against you until the spell ends.
On a successful save, said creature is unaffected.
You can also use this spell to detect the presence of creatures you can't see. When you cast the spell or as your action during the duration, you can search for thoughts and movements within 40 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
* - (Diviner's Gloves, 1 Charge)