You put your hands up in a mock gesture of surrender and step backward, weaving a web of absolute chaos. You instantly gain the benefits of the Disengage action, and you become Invisible for the duration. This invisibility ends early if you make an attack roll, deal damage, or cast a spell.
Simultaneously, six duplicates (identical to the ones created by the Illusory Double spell) materialize in your space. The duplicates immediately march forward up to 30 feet in directions of your choice.
For the duration of the spell, you can use a Bonus Action on your subsequent turns to move any number of the duplicates up to 30 feet and dictate their gestures or speech. The duplicates follow all the rules for detection outlined in the Illusory Double spell.
When a duplicate is revealed and vanishes, every creature within 15 feet of that specific duplicate that was fooled by it must make a Wisdom saving throw against your Spell Save DC. On a failed save, the creature suffers a -5 penalty to its next Initiative roll if outside of combat, or gains the Surprised condition until the end of its next turn if combat is already under way.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/27/2026 11:05:56 PM
|
5
|
1
|
5.5e
|
Coming Soon
|
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