Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You infuse your words with infernal greed and irresistible temptation. Choose one creature you can see within range that can understand at least one language. The target must make a Wisdom saving throw. If the creature is hostile toward you, it makes this saving throw with advantage.

On a failed save, choose one of the following effects:

Gift. The target is charmed by you until the spell ends. While charmed in this way, the target regards you as a trusted associate and has disadvantage on Wisdom (Insight) checks made against you. When you cast the spell, you can compel the target to willingly hand over one nonmagical object it is holding or carrying that weighs no more than 10 pounds.

Greed. The target is charmed by you until the spell ends and becomes fixated on a visible nonmagical object, treasure pile, coins, or jewel you choose within range. While charmed in this way, the target cannot willingly move more than 30 feet away from the chosen object unless it succeeds on a Wisdom saving throw at the start of its turn. The target also has disadvantage on ability checks made to resist bargains, bribes, or temptations involving wealth or valuables.

The target can repeat the saving throw at the end of each of its turns, ending the spell on a success. The spell ends early if you or your allies deal damage to the target.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the maximum weight of the object affected by the Gift option increases by 10 pounds for each slot level above 3rd.

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Illrigger - Architect of Ruin

Piddion