Level
4th
Casting Time
1 Action
Range/Area
300 ft.
(30 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You touch a cannonball imbuing it with necrotic energy. When the cannonball is fired, it travels to a point of your choice within range and magically comes to an abrupt stop, hovering in mid-air before suddenly dissipating into a 30-foot cloud of noxious purple gas. All creatures within the cloud are considered blind and must make a Constitution saving throw. On a failed save, the creature takes 5d6 necrotic damage and half as much on a success. Creatures that don't need to breathe air automatically succeed on this saving throw.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
* - (a feather of a dead parrot and a cannonball)
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