Creates a minefield of cosmic dust expanding from the caster. the area affected filled with 5 star nodes, each node can be used for one affect.
Asteroid- Makes a 15 ft area around the node that becomes difficult terrain. For every 5 ft traveled through the area the enemy takes 2d4 Damage
Black Hole- All enemies within 30 ft of the node must make a DC 14 Strength saving throw or be pulled into center of the node. Any person that touches the black hole will be knocked prone and take 2d6 damage. In addition to being knocked prone the black hole applies a debuf. all affected have disadvantage on all dex saving throws, have there movement speed halved and will be confused. this debuf lasts for one minute.
Comet - The node flys across the field at an enemy the caster can see. the spell uses your spell to hit numbers. any enemy within 5 feet of the trail of the comet but not hit by it must make a Con Save DC 12 or take 2d4 fire damage. Enemies hit by the comet Take 4d8 damage and are knocked 10 feet and prone.
Super Nova - Enemies within 10 ft must make a dex save DC 14 or take 8d8 fire damage and be knocked prone.
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