Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
As a Magic Action, you can force a creature within range to make a WIS saving throw. Upon failure, the target takes 3d10 Psychic damage, upon a success, the target creature takes no damage and is under the effect of Heroism until the end of their next turn.
At higher levels, you can target one additional creature.
* - (A two headed coin with one side scarred)
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