Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You project arcane energy into the mind of a target causing it to uncontrollably speak words of your choosing. Choose one creature you can see that is within range and who can speak at least one language to make a Wisdom saving throw. On a failed save, the creature speaks up to 25 words of your choosing. This message cannot be used to perform the verbal components of a spell. When the spell ends, the creature knows that magic was used to influence its mind and it fit can deduce the origin of the spell, it becomes hostile towards you.
* - (a tiny metallic spring)
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