Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You seize control of a 30-foot cube of unworked earth, stone, or soil within range. For the duration, you can manipulate this earth like fluid clay. When you cast this spell, and as an action on subsequent turns, you can choose one of the following effects:
    •    Earthen Wave: You cause a wave of rock and dirt to surge forward. Choose a direction. Every creature on the ground in the 30-foot cube must make a Strength saving throw. On a failure, they are carried up to 30 feet along with the earth and knocked prone. On a success, they are pushed to the nearest safe space outside the cube's path.
    •    Tectonic Lift: You cause a pillar of solid rock to erupt from a floor, wall, or ceiling anywhere within the cube. The pillar can be up to 20 feet wide and 30 feet high. Any creatures or structures on top of or directly ahead of the rising pillar are carried along safely.
       The Crush: If the pillar forces a creature into a solid surface—such as a low ceiling, an opposing wall, or the floor—that creature must make a Dexterity saving throw.
       On a Failure: The target takes 6d6 bludgeoning damage and is restrained between the pillar and the surface. A restrained creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC to squeeze free, falling or stepping into the nearest unoccupied space.
        On a Success: The target takes half damage and avoids being trapped, slipping off to the nearest safe, unoccupied space next to the pillar.
    •    Earthen Coils: You command hands or coils of stone to rise and bind up to three creatures inside the cube. Each target must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is restrained. A restrained creature can use its action to make a Strength (Athletics) check against your spell save DC to break free.
    •    Geomorphic Sculpt: You instantly reshape the stone or earth within the cube into any nonmagical shape, structure, or object you can imagine (such as a bridge, a defensive wall, a tunnel, or a complex mechanism). The DM decides if the creation is too complex to finish in one turn.

Available For: Bard Druid Sorcerer Wizard

Kold594

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