Level
5th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Poison (...)

You hurl five bolts of virulent energy at a creature within range.You can hurl them at one target within range or at several, to a maximum number of targets equal to this spell's level. Make a ranged spell attack against the target for each bolt. On a hit, the target takes 1d4 Poison damage and 1d4 Necrotic damage. The darts hit 1 at a time and can be staggered.

If the target is hit by 1 dart, it has the Poisoned condition for 1 round.

If the target is hit by 2 darts, it has the Incapacitated condition for 1 round and the Poisoned condition for 2 rounds.

If the target is hit by 3 darts, it has the Paralyzed condition for 1 round,  the Incapacitated condition for 2 rounds and the Poisoned condition for 3 rounds.

If the target is hit by 4 darts, it has the Stunned condition for 1 round,  the Paralyzed condition for 2 rounds,  the Incapacitated condition for 3 rounds and the Poisoned condition for 5 rounds.

If the target is hit by 5 darts, it has the Unconscious condition for 1 round, the Stunned condition for 2 rounds,  the Paralyzed condition for 3 rounds,  the Incapacitated condition for 5 rounds and the Poisoned condition for 10 rounds.

If a magical effect that protects the user from damage, (such as a shield spell) is hit by a number of darts equal to or greater than the spell slot used in the protective spell, that protection spell does not function for 1 round.

Using a Higher-Level Spell Slot. You create two additional bolts for each spell slot level above 5.

Spell Tags: Damage

Available For: Cleric Druid Ranger Cleric - Trickery Domain Druid - Circle of the Sea Paladin - Oath of the Ancients Paladin - Oath of Vengeance Ranger - Fey Wanderer Ranger - Gloom Stalker Sorcerer - Draconic Sorcery Warlock - Great Old One Patron Wizard - Illusionist

BeK2847

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