Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of elemental shards. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 elemental (elemental type determined by a d8) damage on a failed save, or half as much damage on a successful one.

The elemental shards spread around corners. It ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.


d8

  1. fire
  2. cold
  3. lightning
  4. radiant
  5. necrotic
  6. acid
  7. force
  8. thunder

 

* - (a tiny ball of bat guano and sulfur)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Artificer (Legacy) - Artillerist (Legacy)

TTrueGS

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