Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Tap into the energies of artificial beings.

Based on how strong or resilient the being is, this spells effect is different.

For weak beings, Force a WIS, this spell deactivates them for 3 turns. All attacks have advantage and do +5 damage and hit. You may choose a different effect instead, which allows the enemy to attack with you for two turns. You choose one or the other. 30 ft radius.

For strong beings, this spell causes a WIS or INT save, you choose. If they fail the WIS save, they malfunction and attack the nearest entity. They also have a -2 to hit and damage for 10 turns. If they fail the INT save, they are stunned for 1d4 turns and take 3d10 Force damage.

“A spell that is not natural to this world. And one that shouldn’t exist in this story. Across time and space are traveling things, beings born beyond time and reason that sojourn within the Void that surrounds Life. If you were to encounter such a thing or things, do not listen to courage or honor, make Life your only want.”

Available For: Cleric Sorcerer Wizard Artificer

ornersean

Comments

Posts Quoted:
Reply
Clear All Quotes