You touch a non-magical object of your choice and create an identical duplicate at a location you can see within 15 ft. The object must not be larger than 5 cubic feet, weigh no more than 20 pounds and have a value of no more than 10 gp. The duplicate keeps all mechanical properties the original object has (for example a duplicate of a crossbow works exactly the same as the original). If a container of any kind is duplicated, its contents are duplicated with it. A creature can use its action to inspect the duplicate. The creature makes an Intelligence (Investigation) check against your spell save DC. On a success, it recognizes the object as a magical duplicate. Once the spell ends, the object disappears. A duplicate cannot be used as a material component for a spell.
Level
2nd
Casting Time
1 Minute
Range/Area
Touch
Components
V, S
Duration
Concentration
8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
Comments