Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

Cast as a bonus action when making a melee or ranged attack. On a hit, deal an extra 1d8 necrotic damage to target.  If your target is a living creature with at least 1 HP you heal for half, rounded down, of the damage from Vamperic Smite.  Objects hit with this attack can not be mended via the mend spell in the area affected.  In addition, creatures hit with this spell have a festering wound left behind even if healed. Only a Cleric, Priest, or Priestess casting a healing spell can heal the festering wound, but it still leaves a scar behind.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1

Previous Versions

Name Date Modified Views Adds Version Actions
6/21/2026 4:49:09 AM
0
1
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Coming Soon

Spell Tags: Healing Damage

Available For: Paladin (Legacy) Paladin Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Night Domain Fighter (Legacy) - Eldritch Knight (Legacy) Cleric - Grave Domain (XGtE) Cleric - Twilight Domain (TCoE) Cleric - Death Domain (DMG) Cleric - Apocalypse Domain Fighter - Eldritch Knight Fighter - Bonesmith Cleric - Night Domain (HCS)

SirDonB

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