Level
Cantrip
Casting Time
1 Action
Range/Area
Self
20 ft.
(20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Necrotic
Casting the spell
You unleash a burst of volatile blood‑energy in a 15‑foot cone. Each creature in the area must make a Constitution saving throw. On a failed save, a creature takes 1d6 necrotic damage. On a successful save, it takes no damage.
Overcasting the spell
When you cast this spell, you may spend additional Vitality Points (VP), or Hit Points through your Lifeburn feature, to empower it. For each additional VP spent, the spell deals an extra 1d6 necrotic damage to creatures that fail their saving throw.
At higher levels
This spell’s damage increases at higher levels.
| Level | Dice |
|---|---|
| 5 | 2d6 |
| 11 | 3d6 |
| 17 | 4d6 |
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