Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Casting the spell
You harden your own blood into a protective shell beneath your skin. You gain temporary hit points equal to your Constitution modifier + 1d4.
Overcasting the spell
When you cast this spell, you may spend additional Vitality Points (VP), or Hit Points through your Lifeburn feature, to empower it. For each additional VP spent, you gain an extra die of temporary hit points of the current size.
At higher levels
This spell’s temporary hit point die increases at higher levels.
| Level | Temp HP Die |
|---|---|
| 5 | 1d6 |
| 11 | 1d8 |
| 17 | 1d10 |
Comments