Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

Casting the spell

You harden your own blood into a protective shell beneath your skin. You gain temporary hit points equal to your Constitution modifier + 1d4.

Overcasting the spell

When you cast this spell, you may spend additional Vitality Points (VP), or Hit Points through your Lifeburn feature, to empower it. For each additional VP spent, you gain an extra die of temporary hit points of the current size.

At higher levels

This spell’s temporary hit point die increases at higher levels.

Level Temp HP Die
5 1d6
11 1d8
17 1d10

Available For:

Ignithia

Comments

Posts Quoted:
Reply
Clear All Quotes