Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

Casting the spell

You seize control of a creature's blood, forcing its body to move against its will. The target must make a Constitution saving throw. On a failed save, you control its movement for the duration. On each of the creature's turns, you choose its movement. The creature cannot move away from you unless it succeeds on a Constitution saving throw at the end of its turn. While under this effect, the creature has disadvantage on attack rolls.

The creature still chooses its actions, but its movement is controlled by you.

Overcasting the spell

When you cast this spell, you may spend additional Vitality Points (VP), or Hit Points through your Lifeburn feature, to empower it. For each additional VP spent, you may force the target to immediately repeat the saving throw, applying the same effects on a failure. Overcasting does not extend the spell's duration.

* - (Drop of your blood)

Available For:

Ignithia

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