Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You call forth the spirit of one of your house's honor guard. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Drow Guard stat block. When you cast the spell, choose a specialty: Assassin, Mage, or Warrior. Your choice determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.

Drow Guard

Armor Class 12 + the level of the spell (natural armor), +2 (Warrior Only)

Hit Points 40 + 10 for each spell level above 4th

Speed 30 ft.

STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)

Damage Resistances poison

Senses darkvision 120 ft., passive Perception 11

Languages understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Assassinate (Assassin Only). Once per turn when the drow guard hits a creature with an attack, you can force the target to make a Constitution saving throw against your spell save DC, taking 4d6 acid damage on a failed save, or half as much on a successful one.

Drow Magic (1/Day). The drow guard can cast the faerie fire spell using your spellcasting ability modifier. If you choose the Mage specialty, once per day they can also cast the darkness spell.

Fey Ancestry. The drow guard has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack. The drow guard makes a number of attacks equal to half this spell's level (rounded down).

Shortbow. Ranged Weapon Attack: your spell attack modifier to hit, range 80/320., one target. Hit: 1d6 + 3 + the spell’s level piercing damage.

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage.

Death Strike (Mage Only). Ranged Spell Attack: your spell attack modifier to hit, range 120, one target. Hit: 2d6 + 3 + the spell’s level necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Reactions

Parry (Warrior Only). When a creature the drow guard can see hits a target other than it with an attack, it can use its reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). It must be wielding a shield or simple or martial weapon to use this reaction.

* - (a spider eye)

Available For: Cleric (Legacy)

Project_Auroraverse_One

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