Level
7th
Casting Time
1 Minute
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

The casting of War Crime requires you to choose two spells of 6th level or lower in your spell list, or for which you have a spell scroll for. Upon completing the casting of the War Crime spell, you lose the resources as if the two spells had just cast.

The two spells then combine these two spells in a creative way. The spells will always do what they’re supposed to do, but it may happen in a fun, exciting, and unpredictable manner. Intention matters for this spell and it is taken into account by the DM. The spell will last for the length of the highest duration spell used in the casting.

Once the spell is cast the following effects happen. You will lose access to the two spells until you take a long rest. And finally, Warning. No matter what happens to your targets physically, this spell can’t kill anyone directly. No matter what happens to them, they will not die from this spell. They will want to die. They won’t. Even if the chosen spells results in them being chopped into pieces, liquified, and spewed across the playing field into multiple puddles, they will not die.

"You should probably have a finisher on hand if that’s your intention. As far as I’m concerned, I think it’ll be funnier if you leave them alive. But you do you. Just know it’s going to be awesome and something that most governments would consider unconscionable." - Cyrenaica 

At higher levels, you can combine one additional spell into the casting per level of the spell.

* - (A crown worth at least 999,999 gp drenched in the blood of a creature which has died within the last 24 hours.)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard

OrangeRaven

Comments

Posts Quoted:
Reply
Clear All Quotes