A wave of healing energy rolls outward from you, healing friendly creatures within 30 feet of you, ordered by proximity. The closest creature regains hit points equal to 3d8 + your spellcasting ability modifier. Each subsequent creature regains hit points equal to half the amount restored to the previous creature (rounded down). If the amount of hit points gained would equal your spellcasting ability modifier or less, that creature is healed for that amount and the spell ends.
If this spell is cast while you are fully submerged in water, you treat any roll of 1 on a d8 die as a 4.
At Higher Levels. When you cast this spell using a spell slot of level 4 or higher, the healing increases by 1d8 for each slot level above 3.
Comments