Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You pour your essence and life into a nearby pebble or small rock animating it to life. Once animated, the rock will forever remain alive without needing concentration.

Traits: This rock becomes sentient and friendly to you and your allies. It does not need to eat, sleep, drink, and cannot get exhausted. It has a movement speed of 5ft (it wobbles back and forth in a haste-like manner). The rock has an hp of 1 but can only die when crushed or destroyed by other means. You are able to pick up and throw the rock at a target within 30ft of you without the need for an attack roll, the rock will deal 1 damage to the target and then fall to the floor where it will wobble back to you. You can throw the rock farther than 30ft but you must make a attack roll for such action, the rock provides and has no bonus to attack or damage. The rock cannot communicate but understands anything spoken to it by you or your allies (instructions, commands, general conversation etc.)

Rock Turned Evil: If a rock would leave a 200ft range of you it becomes covert against you and your party. Because it shares a essence of your soul it will always know your location and will wobble towards you at a constant movement speed of 5ft per 7 seconds. The rock may jump at you with an attack roll, on success dealing 1 damage, or attempt to trip you until destroyed.  

 

 

* - (A rock or stone that weighs less than 1 pounds)

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Artificer

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