Level
1st
Casting Time
1 Action
Ritual
Range/Area
Touch
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
You invoke both death and life from a creature on the brink of both. When this spell is cast on a dying creature it must make a Constitution saving throw against your spell save DC. If it fails, the creature fails a death saving throw potentially killing the creature, as its life essence is extracted. You can keep stable a number of essence equal to your proficiency modifier. When you or another creature consumes this essence as an action, you heal for 2d8+your spellcasting modifier. A creature affected by this spell is immune to its effects for one year.
At Higher Levels. The healing increases by 2d8 for each spell slot level above 1.
* - (a withered vine twisted into a loop)
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