Choose a point you can see on the ground within range. A violent eruption of jagged crystals bursts from the earth in a 20-foot cube centered on that point. Glittering crystal spires spear upward, scattering razor-sharp shards in all directions.
Each creature in the area must make a Dexterity saving throw. A creature takes 3d12 piercing damage on a failed save, or half as much damage on a successful one.
Additionally, the area becomes difficult terrain until cleared. The crystal growths are dense and hazardous, forcing creatures to navigate around sharp protrusions and unstable formations. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
The crystals remain after the spell's casting, creating a beautiful but dangerous field of glittering mineral growths.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
* - (a piece of obsidian)
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