Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
You tend to be very lucky, but your enemies? Not so much. One target creature that you can see within 30 feet of you must succeed a Charisma saving throw or be struck with an instant case of bad luck. The target must make a single melee weapon attack against a random creature(including itself) within their melee range as they stumble, slip or miss their initial advance.
The target's attack gains a bonus to the attack and damage rolls when you reach higher levels: +1 at 5th level, +2 at 11th level, and +3 at 17th level.
* - (A rabbit's left foot)
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