Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect

You tend to be very lucky, but your enemies? Not so much. One target creature that you can see within 30 feet of you must succeed a Charisma saving throw or be struck with an instant case of bad luck. The target must make a single melee weapon attack against a random creature(including itself) within their melee range as they stumble, slip or miss their initial advance.

The target's attack gains a bonus to the attack and damage rolls when you reach higher levels: +1 at 5th level, +2 at 11th level, and +3 at 17th level.

* - (A rabbit's left foot)

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2019 2:11:10 PM
18
0
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12/15/2019 2:22:56 PM
24
0
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Coming Soon
12/15/2019 2:25:38 PM
5
0
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy)

TheSentinelRaven

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