Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 4 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

Roll 1d4 for the duration of the spell. Whatever you get on the dice is how long you are able to hop on one foot, and as long as your foot does not touch the ground, the time around you is stopped and you are able to move freely. Once the spell ends you gain disadvantage on dexterity and acrobatics checks equal to the number of minutes time was stopped. At higher levels you are able choose 1 additional creature who also must hop on one foot to be unaffected by the spell 10th (1 creature), 15th (2 creatures), 20th (3 creatures)

* - (A stopwatch )

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

DungeonMom2700

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