Level
4th
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S, M **
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You toss a spectral coin into the air and invoke the Ferryman who guides souls beyond the veil.
The triggering creature instead drops to 1 hit point.
At the next dawn, the creature must succeed on a DC 15 Charisma saving throw or gain a lingering supernatural mark determined by the DM. Such marks might include prophetic dreams, the attention of spirits, funeral omens, or other signs that death has taken notice.
A creature can be affected by only one casting of this spell at a time.
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