Level
Cantrip
Casting Time
1 Action
Range/Area
160 ft.
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You hurl a magical arrow at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 Force damage.

To cast: picture an arrow in your mind, "pretend" to shoot a bow, on release, a magical arrow will shoot towards your target and vanish upon a hit or miss after a few seconds.

Cantrip Upgrade. The damage increases by 2d4 when you reach levels 5 (4d4), 10 (6d4), and 15 (8d4).

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2026 6:06:31 PM
1
1
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Coming Soon

Spell Tags: Damage

Available For: Cleric (Legacy) Paladin (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Bard (Legacy) - College of Swords Warlock (Legacy) - The Hexblade Bard - College of Swords (XGtE) Warlock - The Hexblade (XGtE) Artificer (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Ranger (Legacy) - Drakewarden Ranger - Drakewarden (FToD) Cleric Paladin Sorcerer Warlock Wizard Fighter - Eldritch Knight Artificer Artificer - Artillerist Artificer - Battle Smith Ranger - Primordial Archer

SirDonB

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