Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
A necromancer's own form of healing drastic wounds. Targeting a creature with this spell will heal them using necrotic energy. When cast the target gains 2D6 temporary HP. This energy then floods the person and empowers their next move. The next time the recipient of this spell does damage, they can sacrifice the temporary HP gained and send it out as necrotic damage as a special action.
When cast at higher levels increase the temp HP by 2D6 for each level above 2nd.
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