Level
5th
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Radiant (...)

Manifest a spear or standard of sunlight. Throwing the spear allows one to specify the location of the spell's effect, including an enemy. The spear can be thrown at an enemy or an unoccupied space. If aimed at an enemy, roll to hit with a javelin, on a fail nothing happens, on a success the enemy takes 1d10 Radiant damage and the spell activates. The standard can be carried in a free hand, moving the spell’s radius with the caster, or planted into an unoccupied space within 5ft of the caster, and costs an action to retrieve once planted. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight. When the cylinder appears, each enemy creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

* - (A sunburst pendant worth at least 100gp)

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2026 11:06:49 PM
2
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Cleric - Light Domain Cleric - War Domain Paladin - Oath of the Ancients Warlock - Celestial Patron

TiredNorthman01398

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