Level
4th
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You and up to four willing creatures within range enter the Soul World of a creature you choose within range.

If the chosen creature is willing or unconscious, no special requirements are needed. If the creature is unwilling, you must possess an object that once belonged to or was created by that creature.

Upon casting this spell, the participants' bodies become unconscious and remain where they are. Their spirits are transported to a demiplane known as a Soul World.

The Soul World is a 400-foot-by-400-foot realm shaped entirely by the chosen creature's inner nature. The target creature determines the appearance of the realm, though its landscape, structures, weather, and inhabitants are influenced by its alignment, memories, ideals, fears, desires, and hidden truths. A righteous soul may manifest a radiant kingdom, while a cruel soul may reveal a twisted wasteland.

While within the Soul World:

  • All creatures instinctively know they are within the target's soul.
  • Illusions cannot conceal a creature's alignment, deepest desire, greatest fear, or strongest ideal from magical detection.
  • Creatures have the same game statistics they possess in the real world.
  • Damage suffered within the Soul World carries over to the creature's body upon returning.

The DM may reveal symbolic manifestations of a creature's personality, secrets, memories, or moral nature throughout the realm.

Spiritual Form

A creature reduced to 0 hit points within the Soul World immediately returns to its body, ending the spell for that creature alone. The creature awakens with 1 hit point and gains one level of exhaustion.

If the caster leaves the Soul World voluntarily, the spell ends for all remaining participants.

If a non-caster leaves the Soul World, whether by being reduced to 0 hit points or through another effect, the spell continues for the remaining creatures.

End of the Spell

When the spell ends, each participant returns to its body in an unoccupied space nearest to where its body rests. Any conditions, damage, or benefits acquired within the Soul World remain unless otherwise specified.

At Higher Levels

When you cast this spell using an 8th-level spell slot or higher, the duration increases to 8 hours.


Extra Notes

The Soul World isn't merely a dream. It is a spiritual landscape where truth takes physical form.

A lawful good king's soul might appear as a golden city whose foundations crack wherever he harbors doubt. A chaotic evil warlord's soul might manifest as a battlefield where every corpse wears his face. A humble farmer might possess a peaceful field stretching beneath endless stars, hiding a single locked door containing his deepest regret.

The Soul World is often less concerned with facts and more concerned with truth. 🌙

* - ( The Golden Feather of the Sun-Tithe Falcon, or The Black Feather of the Airo Raptor)

Spell Tags: Teleportation

Available For: Cleric Sorcerer Warlock Wizard

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