You understand the machinations of enchanted objects at a fundamental level, allowing you to violently discharge their arcane energy. Choose a creature you can see within range that is attuned to, wearing, or carrying one or more magic items. The target must make an Intelligence saving throw, subtracting 1 from the result for each such item.
On a failed save, the target takes 1d10 damage for each such magic item affecting it. On a successful save, it takes half as much damage. Each instance of damage deals a type appropriate to the magical source of the item that caused it (for example, Fire damage for an Everbright Torch or Psychic damage for an Instrument of the Bards), as determined by the DM. If no appropriate source can be determined, that instance of damage is Force damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature within range for each slot level above 2nd.
* - (a shard of malgonite crystal worth 100 gp)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/7/2026 10:49:59 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
6/7/2026 10:52:57 AM
|
2
|
1
|
--
|
Coming Soon
|
Comments