You steal the corruption of hearts from every creature in a 100-foot circe centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead arenβt affected, and water elementals make this saving throw with disadvantage. A creature takes 6d8 necrotic damage on a failed save, or no damage on a successful one.
Any type of wildlife that isn't truly alive, such as plants or trees instantly glow purple with acid made from a purple worms venom and any construct breaks apart and falls down taking 2d6 extra damage every turn that an ally isn't fixing them.
If someone is eating a plant within the radius they will start corrupting, taking 4d12 necrotic damage, and if they are a paladin they instantly break their oath.
If someone is using a weapon or damaging spell that includes a plant, such as a weapon wrapped in ivy they deal 2d6 extra necrotic or radiant damage if they are a paladin or cleric
* - (a flower wilted by poison )Previous Versions
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6/24/2026 1:53:26 PM
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Posted Jul 18, 2026I was looking around, was confused by this and remembered i made it