Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

An orb of frigid water erupts from the casters hands and travels to a point within range. Upon reaching it's target, the orb erupts into a wave of frigid ice and water. Each creature in in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes 6d6 cold damage on a failed save, or half as much damage on a successful one.

The water douses any open flames within the area.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (An aquamarine and a drop of cold water)

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2019 9:33:29 PM
18
0
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Coming Soon
12/15/2019 9:36:49 PM
14
0
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Heliomancer

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