You touch a object and enchant it with a single magical effect.
If you enchant a weapon, you can pick from: Elemental Blade, Knockback, Healing Slice
- Elemental blade (You do an additional 3 damage from the chosen element)
- Knockback (The target makes a Strength saving throw, DC 15. On a fail the creature is pushed back 5 ft)
- Healing Slice (When you roll to attack, On a 15 or higher, the creature heals half the damage dealt to a target)
If you enchant a Armour or a Shield, you can pick from: Elemental Protection, Muffled Armour, Thorns
- Elemental Protection (You reduce some damage from a element you choose by 5)
- Muffled Armour (The armour does not impose disadvantage on Stealth Ability Check rolls)
- Thorns (Whenever a creature within 5 feet of you hits you with a melee attack, The attacker takes 1d6 Piercing damage as Magical thorns retaliate to protect its wearer)
If you enchant a tool. you gain a 1d4 bonus to ability checks made with it.
The enchanted object can only have one enchantment at a time. If you cast this spell again on an already enchanted object, the first enchant disappears. If the object deals damage it counts as a nonmagical weapon.
* - (An object worth at least 1 sp, and 20gp worth of diamonds which the spell consumes)
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