You fire a spread of crystals that momentarily hover before reversing direction and exploding into six shards. Make a ranged spell attack against a target. On a hit, the target takes 4d8 piercing damage. Three of the shards strike deep, while the other three dissipate quickly.
When you cast this spell using a spell slot of 6th level or higher, the shards grow slightly larger and all travel the full distance, increasing the damage to 5d8 piercing.
When you cast this spell using a spell slot of 8th level or higher, the crystals split into pairs that fly in opposite directions before turning a deep, blood-red. The red shards unerringly home in on the target's vital points; if your attack roll misses, the red shards still hit, dealing half damage (2d8 piercing).
Previous Versions
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6/8/2026 8:49:52 PM
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Coming Soon
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