Level
3rd
Casting Time
2 Actions
Range/Area
Sight
Components
None
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You curse a creature you can see within 60 feet. The creature must make a DC 14 Wisdom saving throw, and the creature has disadvantage on this save if it has damaged you within the last minute. On a failed save, the creature has disadvantage on ability checks, attack rolls, and saving throws until the curse ends. Once per turn, when the cursed creature fails one of those d20 rolls, it takes 7 (2d6) force damage. The curse ends after 1 minute; when the creature succeeds on a total of three ability checks, attack rolls, or saving throws in any combination; or when you use this action again.

Available For: Druid Ranger

SleepyTeeth

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