Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All (...)
Chaotic wild magic energies well within your body, blasting out with catastrophic force. Each creature in a 20-foot-radius sphere centered on you must make a Dexterity saving throw. A target takes 6d6 damage on a failed save, or half as much damage on a successful one. The caster does not save, but only takes 2d6 damage.
This spell deals a random damage type, chosen by rolling a d8.
- Acid
- Cold
- Fire
- Force
- Lightning
- Poison
- Psychic
- Thunder
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage dealt to the caster and other creatures increases by 1d6 for each slot level above 2nd.