Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All (...)

Chaotic wild magic energies well within your body, blasting out with catastrophic force. Each creature in a 20-foot-radius sphere centered on you must make a Dexterity saving throw. A target takes 6d6 damage on a failed save, or half as much damage on a successful one. The caster does not save, but only takes 2d6 damage.

This spell deals a random damage type, chosen by rolling a d8.

  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Poison
  7. Psychic
  8. Thunder

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage dealt to the caster and other creatures increases by 1d6 for each slot level above 2nd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Sorcerer Sorcerer - Wild Magic Sorcery

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