You sacrifice the life essence still flowing through the remains of a recently deceased creature to summon the undead. You summon 1d4 zombies within a 50 foot square of you. The zombies have 1 hit point but otherwise use the zombie stat block. The zombies follow your command and roll their own initiative using the zombie stat block.
At Higher levels: Casting this spell at higher 2nd level or higher allows to choose from the following list of effects to apply per individual slot level above 1st:
Growing horde: Summon an additional 1d4 zombies.
Greater fortitude: Zombies gain an additional 1d10 hit points.
Undead armaments: Gain an additional 10gp to spend on equipping each zombie with a martial weapon. (Example: Using all spell lot levels on undead armaments whilst casting Growing undead at 3rd level would allow you to equip each zombie with a martial weapon worth 20gp)
Each spell slot level above 2nd can be individually allocated to each bonus effect.
Example 1: Casting Growing undead at 4th level you could summon 2d4 zombies, which each having 1d10+1 hit points, and a martial weapon worth 10gp.
Example 2: Casting Growing undead at 4th level you could summon 1d4 zombies, which each having 3d10+1 hit points with no martial weapon.
Example 3: Casting Growing undead at 4th level you could summon 4d4 zombies, which each having 1 hit point with no martial weapon.
Example 4: Casting Growing undead at 4th level you could summon 1d4 zombies, which each having 1 hit point with each having a martial weapon worth 30gp.
* - (Large bone or 1lb of flesh from a recently slain creature)
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