An explosion of radiant flames spread out from you in a 20-foot-radius. Any creature within the area, except the caster, must succeed on a DC 18 Constitution saving throw. The creature takes 4d10 radiant damage on a failed saving throw, or half as much on a successful one. On a failed save, the target burns for the duration of 1-minute. When a target is burning it takes 1d8 damage on the start of its turn and must make a DC 15 Constitution saving throw to dispel the burning effect. These flames can't be extinguished through non-magical means. The ground on which the spell had been cast becomes consecrated. Any Undead or Fiend within this area has disadvantage on attack rolls and saving throws.
Undead and Fiends take double the damage.
* - (Ashalanar)
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