Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Multicoloured energy emerges from your hands to protect your allies. Choose acid, cold, fire, lightning, or thunder damage. You and creatures within 5ft of you gain resistance to that damage type until the start of your next turn, so long as they stay within 5 ft of you. Also, any damage taken of that type is reduced by 1d6.
* - ((a small lattice sphere))
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