Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Special
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Incapacitated (...)

DESCRIPTION

You tear the kinetic essence from a creature you can see within range, drinking their momentum into yourself and leaving them a prisoner of their own flesh. The target's eyes remain alive with horror as their body hardens to a near-stone density, while you move with a terrible, unnatural grace. There is no saving throw. There is no resistance. There is only stillness.

Target Effects. The target is immediately rendered immobile and incapacitated, locking into whatever position they occupied at the moment of impact. They cannot move, take actions, bonus actions, or reactions for the duration. The target remains fully conscious and aware, able to see, hear, and feel everything around them but powerless to respond. The target gains a +5 bonus to Armor Class as their body hardens. The target is considered restrained, incapacitated, and petrified-adjacent for the duration, though unlike true petrification they are not turned to stone and remain vulnerable to damage normally. When the effect ends, the target returns to their normal state immediately and completely with no lingering conditions.

Duration. Roll 1d20 + 1d10 + 1. The result is the number of days the target remains frozen. This effect cannot be ended early by any means short of Greater Restoration cast using a 9th level spell slot. No other spell, ability, or effect can break the condition prematurely.

Caster Effects. Upon successfully hitting the target, you gain the following benefits for 1 minute. Your movement speed increases by the target's base walking speed. You add your Dexterity modifier to all damage rolls in addition to your primary ability modifier. If your primary modifier for an attack is already Dexterity, that modifier is doubled on damage rolls instead. You add double your Dexterity modifier to all attack rolls for the duration, replacing your normal ability modifier on attack rolls entirely.

Burning Momentum. Once per casting, at the start of any round during the 1 minute caster benefit duration, you may choose to burn through your stolen momentum to act twice this round. You gain an additional full turn immediately after your current turn ends. After this additional turn resolves, you gain 1 level of exhaustion that cannot be removed until after you complete a long rest.

At Higher Levels. When you cast this spell using a 9th level spell slot, the duration becomes permanent. The target remains frozen indefinitely and can only be freed by a Wish spell. Greater Restoration cast at any level has no effect against the permanent version.

Spell Tags: Control Buff Debuff

Available For: Sorcerer Wizard Cleric (Legacy) - Death Domain Cleric (Legacy) - Twilight Domain Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Undying

ChaosMT

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