Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
All (...)

You are completely wreathed in wild magics which coalesce and shoot off at anything around you. Upon casting the spell, you gain 1d4+1 chaotic bolts. Once per turn as a free action, you may consume a bolt to cast it at an enemy within 30 feet. Make a ranged magic attack roll. On a hit, you deal 1d6 damage of a type determined by the number rolled.

  1. Thunder
  2. Acid
  3. Cold
  4. Psychic
  5. Fire
  6. Force

Upon using the final bolt, the spell ends. Upon the spell ending, either from using all the bolts or expiring, you roll twice on the wild magic surge table. The DM chooses the result, chooses the nature and targets of the effect, and may invert the effect if it is explicitly positive.

 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the duration increases by one minute and you gain an extra d4 bolts.

* - (a pair of cubes)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Sorcerer Sorcerer - Wild Magic Sorcery

Failtronic4