Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
As a Bonus Action you Enchant your Weapon Strike, when you make a Weapon Attack against a Creature that moment is stored, at the start of the Creatures next turn you may make attack against them with the same conditions as the triggering attack (so if you had advantage you have advantage if you had disadvantage you have disadvantage, if you you rolled a 3 on a bless roll, your attack ahs the +3) and conditions of that first roll cannot be changed, making this attack does not take your Reaction.
* - (100GP of Ruby Dust)
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