Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You summon three miniature celestial comets that orbit allies of your choice.
Choose up to three creatures.
Each comet grants one benefit:
Guiding Comet: Once per turn, add 1d8 to an attack roll.
Protective Comet: Reduce incoming damage by 1d6.
Swift Comet: Increase movement speed by 10 feet.
As a bonus action on your turn, you may move a comet from one creature to another.
When the spell ends, each creature carrying a comet regains hit points equal to 2d6.
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