Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You summon three miniature celestial comets that orbit allies of your choice.

Choose up to three creatures.

Each comet grants one benefit:

Guiding Comet: Once per turn, add 1d8 to an attack roll.

Protective Comet: Reduce incoming damage by 1d6.

Swift Comet: Increase movement speed by 10 feet.

As a bonus action on your turn, you may move a comet from one creature to another.

When the spell ends, each creature carrying a comet regains hit points equal to 2d6.

* - ((a silver star-shaped charm))

Available For: Cleric (Legacy)

beesized

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